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Get everyone good armor, helms and shields or they will get owned on the battlefield. Build wealth and then get everyone in your Company horses or you will be run down even by infantry mobs. Thought it would be nice to have a Bannerlord thread.
How to warband mods mod#
Just like in Native Warband, it's best to roll with a physically strong main character (one-handed weapon and shield + bow, Power Attack and Power Draw) and recruit companion Heroes from town taverns ASAP. This is a community-led Wiki for information about the Mount & Blade: Warband mod Prophesy of Pendor. You will need a decent PC to run this even if you have nerfed every setting to its lowest. Much more rewarding than Prophesy of Pendor, which is a faceroll in comparison.īrytenwalda is also quite taxing on low-end systems, both in terms of CPU, RAM and GPU. There's literally small armies of them everywhere and. Basically, here are my issues: I started out near Tsu and these bandits called 'Monk Rebels' are constantly harassing me. At the moment, I'm having quite the opposite experience lol.
How to warband mods mods#
Brytenwalda is about realism and the Dark Ages, and that means throwing javelins and axes. I've been trying out the Gekokujo mod since I heard it was one of the easiest and fun mods for Warband. You're not going to find Masterwork War Bows in Brytenwalda loaded with +3 khergit or bodkin arrows, much less the +12 steel arrows found in Floris or the +8 shield-penetrating steel bolts in Light & Darkness. On the open battlefield, we can't just bulldoze everything with Mamluke and Slaver Chief cavalry like we could in Native Warband. Star Wars Conquest is a long-standing, community-developed mod based on the worlds imagined by George Lucas, created for Mount&Blade and Mount&Blade Warband. Troops trees emphasize infantry and skirmishers more than cavalry. Even early on, there are some pretty scary mobs getting about that make Native Sea Raiders seem like wusses (Frankish and Dena Raiders).īy default, this mod has quite a few hardcore features switched to "on" in its Options menu, such as breakable weapons, fatigue, falling over, bleeding, legshots, decapitation, drowning and armor penalties. Heavy armor penalizes Power Strike and Power Draw, but offers much more protection than in Native Warband. For example, archers will strafe and backpedal, making them harder to pin down. Combat is much more realistic than most other mods.